xBermuda 0.1.4 ported by A600

This is a port for the Xbox1 of the Bermuda Syndrome interpreter done by Gregory Montoir
(http://cyxdown.free.fr/bs/) and possible thanks the SDLx libs by lantus.

I have to say that this game is probably my favourite platformer of all times (far better
IMHO than Another World or Flashback) and sadly it didn't get the recognition it deserved.


To make it work, you need to copy the BERMUDA folder from your Bermuda Syndrome CD. The music
will play only if you convert the midis to 22 Khz stereo Vorbis .ogg files and copy them to the
MUSIC folder. This tutorial: http://users.lmi.net/bblackie/music/winamp/midi2wav.html shows
how to convert a midi to wav.

This is the list of the midis needed:

midi\flyaway.mid  --> track02.ogg
midi\jungle1.mid  --> track03.ogg
midi\sadialog.mid --> track04.ogg
midi\caves.mid    --> track05.ogg
midi\jungle2.mid  --> track06.ogg
midi\darkcave.mid --> track07.ogg
midi\waterdiv.mid --> track08.ogg
midi\merian1.mid  --> track09.ogg
midi\telquad.mid  --> track10.ogg
midi\gameover.mid --> track11.ogg
midi\complete.mid --> track12.ogg

The xresizer.xbe included, allows to resize the screen for those with overscan problems. It
generates a xbox.cfg with this default settings:

xpos=0
ypos=0
xstretch=0
ystretch=0
flickerfilter=1
720p=1

The flickerfilter option can be a number between 0 and 5.


CONTROLS
--------

Left Analog 		-> Up / Down / Left / Right
Dpad 			-> Up / Down / Left / Right
A			-> Use Object / Select Option / Select Dialog Line
B 			-> Up
X 			-> Use Weapon
Y 			-> Inventory
Left Trigger 		-> Display Status Bar
Right Trigger 		-> Run / Holster Weapon / Hold
White 			-> Load Game State
Black 			-> Save Game State
Right Analog Up		-> Select Game State Slot #1
Right Analog Right	-> Select Game State Slot #2
Right Analog Down	-> Select Game State Slot #3
Right Analog Left	-> Select Game State Slot #4
Right Analog Thumb 	-> Exit to Dashboard
Start			-> Skip Dialog
Back			-> Restart Game


Source code (sources.rar) included.


-A600-